The second reason, and 'more' romantic . For reasons almost completely random and out of my understanding, I found myself traveling more 'than I fottesse. On several occasions I have found or empirically or morally alone, away from home. On these occasions, the only connection to my home world *** and 'was precisely the dildo food emmeflesso . In my opinion one of the greatest strengths der de'noartri Mac, so 'as other chains, and' the complete standardization of products: order a Big Mac in Lisbon as Avignon and you can be sure that the result will be 'the same . short, at home, anywhere, when I want junk food of my favorite (or favorite, as they say in modern Milan), can I be sure I'll be 'satisfied by the district. Or at least, so 'I and' success so far with food. With video games and 'another speech: I am very often in different places, but without 'ubiquity have' equivalent. I state a difference between food and videogame: if the former are usually consumed quickly and often at one time, seconds, at least as far as I'm concerned, time is consumed for very dilated, and almost never used once only , with a few rare exceptions .
And again, if I remember this or that particular dish eaten in different places for gaming in general I remember this or that particular game, consumed at different times of my life. For example, I always remember the two goals that I implemented during my graduation: the month before delivery of the thesis I ran like a madman to complete Final Fantasy 7 and all the sidequest, while scarce in the two weeks between the delivery of the thesis and I have gone into the discussion to complete FF12. All with Swiss precision. But they were games at the right time: if I have the junk food and fast food junk food give me the right time for video games is not 'so'. There are Steam, Good Old Games, emulators, there really are no excuses for a game away from home.
yet, and I 'happened more' Sometimes, despite the overflowing supply of wanting that particular sandwich gaming and can not find it anywhere. After I tried FF7 tastes like, shitting spray a combination like this, FF8, and staying with a bitter taste in the mouth until the twelfth chapter of the saga. I had to go back to the retrogaming stir in the cold room, to find an experience for me at, or Final Fantasy 6, and 'then became one of my favorite games ever ****.
But, in general, not always there ' another bite. sometimes 'cause the restaurant closes its doors, and as' a lot of success with Shen Mue, and at times' cause the cook is high on cocaine and began to shit in the pot . Well-being, then, are followed more 'or less official. Ben and Bioshock are the Bayonetta , if they serve to make us relive the joy, the fun, the same monkey of their inspiration. Why 'angry with the sequel? Why 'have more' of something like that would be negative? Maybe 'cause we want more' innovation?
So, a question: when you spend the afternoon in the games room, waiting for it to be your turn, watching the other kid and challenging present, how much innovation you gave your chips, game after game, repetition after repetition? Looking for more of the same, it was the same game or the next cab? Or maybe at some point drop everything, stews and you are looking for a coin-op more 'innovative, new ideas ? Experience more 'complex, something radically new, nothing to do with the stupid wheels before? Indeed, to think of it, must be precisely why the Capcom ' failure.
* The first question I get asked most 'absolute and often':
"Professionally, as you found with Ozawa-san?"
** the first response that returns more than one 'often at all, especially when no one asked me anything,':
"By opting for a conservative comparison, and I would say that 'almost best your mother. "
**** and say that 'in third place on the second, Fallout/Fallout2 .