Dear Randy is one of those polite, quiet and calm, just the kind of person I hate. The sympathetic R. * ADSA first as a game designer, then as a creator of a ragnaccio and then ... as what happens . Emmesi prattled months ago that the problem than was the implementation of dialogues modern in the game. Artificial Intelligence ** or dialogue tree ***? I agree with the detestable analyst Randy 'a IA. Too much, too. Too, for the fool never grown as gamers ****. Personally I am for the green thumb in the conversations, but with common sense. I read somewhere (read: I always thought as a child and this'll do my thesis at IULM) that a major source of gratification of video games comes from predictability. Follow a pattern of reactions and on. Coincidence? Limited experience. In the game, try and try and win. In fact, more 'let's go ahead with the years, more' the challenge offered by Viggo and 'create yourself based not on the obstacles, but the delay in a satisfying victory for the user .
recently completing Mass Effect as Paragon and riavventandomici immediately as Renegade , I could realize what was cool and comfortable dialogue system to a tree with modern technology. Dubbing, subtitling, facial expressions, puppe , tentacles and disasters: everything you could want, if you were rendered.
All this and 'so fucking beautiful to be wrong. Now, I am opposed to games like GTA . Not because they made bad or morally harmful are *****, but because ... What the fuck do you care to go back home at night, leave the traffic, eat dinner on the fly and slingshots in traffic and computational realism of a city? I can understand Burnout , where you drive to make the average Italian or Gran Turismo for horse lovers, or even a background in any FPS sci-fi or modern medium Proel, but what the hell do you care to go around to deliver drugs or to complete the race in an ambulance? GTA is not really the player has better things to do? Still, the realism of such worlds, whether GTA or Mass Effect, is behind the unexpected the corner, shot from a magazine over the entire temple.
And of course life does not differ from the video game mods and the lack of DLC: the life it offers galore of additional contents, which are chemicals, a life as a couple or a chronic illness.
And even the absence of a control system: ego, id, superego, bank balance, social capital, emotional capital, health, time, space and mother-in-law . I think there are only two differences between life and a video game missing a button "Pause" button is missing a "Rewind" . Those who think that the pause button really exists can only be a neurotic: Unlike shitbox like GTA, the world of the real game is much more extensive and complex, certainly not limited to that loaded in the memory system at the time.
Randy came to a similar conclusion about the dialogue: If a computer game were able to adapt their questions and answers based on our own, it would mean that it can understand. And if you can understand, then we know that there are unique and interacting. And then, the game that would be able to really challenge us: with dick than the usual two words save the situation all the time.
The lack of a "Rewind" there is little to rattle even the first of the enrolled AIOMI knows of no going back. The flow advances. There is no question of where to go, but how to advance. Just this. And this is why I feel guilty when I happen to be good at this or that game: I do things, see people, but, unlike the real life, not surplus. The game is an act of evasion which begins and ends on a couch (or chair, or toilet). If work, family and love are a cock cage from which to escape, the game is not the answer. The game, par excellence, you cocks his .
We would be recognizable. We would be interactive. The game finally freed itself from the film, engaging interaction, its structural core at all levels. would be cool to get at that point. Then you 'that video games could lead to avoidance of the' sofa. But, I wonder, would anyone still interested in devoting time to something as 'sophisticated, so' unpredictable, so absolutely not reassuring?
What do you prefer, between Heavy Rain and Psycho Mantis ?
* I think that in 2010, the world is ready for "Adsare!"
** Example of artificial intelligence: the first connection to the 360 \u200b\u200bKinect a collaborator Games Republic, the 360 \u200b\u200bgoes RROD.
*** Reply so 'or so'? And how do you tell him, so 'or so'? And if he points his pistol on you the answer you so 'or so'? And so 'so' on.
**** unless you're a casual gamer, in that case you are not gamers, but financial backers of an industry that feeds on your sloth (with excellent results !)
***** How epic win iconographic after Mickey Mouse, the vector of pathogens friend of old, a laborer short, fat and addicted to hallucinogens and 'definitely the first place.