Friday, February 18, 2011

24 Hr Toronto Clinics

Treasury, I Shrunk the borderò

Unlike some 'of anyone, this blog has not been * way to draw charts, award or cotillones for the year to come **. What is so Bayonetta Bayonetta is not a game that should be discussed, only recalled. Not to mention Vanquish and Ken's Rage , two other titles that make the repetition of the key with which pig rob the player of your leisure time. In very different ways: the frenzy and self-improvement, forced masturbation or if you prefer, for the title of Platinum Games, a yearning for the second ruling.


But if nostalgia is completely enclosed in a subtle distinction between the select past and the present suffering, it can sometimes take masochistic features. A double-masochism, Composite, which smacks of heroism and monetary digrinar of teeth.
In my case, my first three coin-op, all played at Joe's Bar was off 5 days in Bollate, all belong to the second meaning.
Equity s, my first ever game in 1987 seemed to enclose a world full of endless surprises. In 2009, Mame has seemed rather open up a filthy pit of slimy found for ransom.
Rainbow Islands , my second coin-op, brought me a nervous breakdown in two chips. Especially when I discovered that the Green Giant was not elicotterone the final boss. Fuck them those retrogamer recently revealed to me how this monumental title does not end even at the end. Today the gap between evacuation and the other on my Lite Touch ***, with results nothing short of transfiguring.


But with the third that things lose any rational basis. Haunted Castle, the only episode of the series of arcade Castlevania , accounted for a young Rikkomba a source of moments of pure mysticism.
For the uninitiated, the cornutissimo team responsible for this futuristic masterpiece of art has meant that, between ectoplasm and continuing difficulties mischievous, the lashes of Belmont on duty were often diverted to the last moment by the enemy's hitbox nerves of the player.
E 'primarily for this reason, 360 in hand, I decided to give it a chance Castlevania: Lords of Shadow (LoS) . Before Christmas I knew only part of an interview between the original development team and the infiltrate Kojima, the second that contradicted and denied all pushed at the foot of the first bold statement. In short, the premises for hours and hours of fun were all well.
And, indeed, LOS was not funny at all.


The first 11 chapters I have left a bitter taste in the mouth, often pushing me to continue to play only admire the graphics, well made and fairly inviting.
I mean, this was also true Mirror's Edge, which I find an irritating waste dialing a world rich in detail and so delicious to see if you have then there inflar attak with a camera attached to your overleaf and the binary even Trenitalia Simulator. And then, the combat system: Arkham Asylum after I must have greatly flawed, because chain frustrated and somersaults tape I was not at all sconfinferato.
then having to hurry to close before going to the temptation of the beautiful country ****, sanding those two DVD was very pungent. Yet, thanks a relatively eleventh chapter quick and painless, I had the strength to get to the final battle.


Here, I've never before has so radically to change his mind about a product like a comic book, movie or video game only through the end. Spoilererò not anything, since apparently a few century-old panda reserves and select this title has just been introduced. Yet I would like to express my admiration for the intensity, brilliance and emotional violence stemming from those two cutscenes. Who gives a fuck style fanservice after the revelations in the credits: those eyes, those cries unheard, those looks, that's Armory stilosissima Chekov, I think all of this LoS to raise a level of dignity of his own, and acquitted all, if not a source of inspiration as Portal , God of War or Shadow of the Colossus , from the same brand.


A sequel, morally and commercially due, who knows how to enhance playability repeating the beauty of the plot, is without doubt the ultimate consecration of this process of emancipation, the slave of the legacy left by backtracking to get to a catharsis gaming like never saw it. Who cares if the first eleven chapters of derivative stink to 20 years later: LoS is a title that deserves to be tried by anyone who has ever enjoyed a video game for its history.


* yes, we are carefully assessing the ability to move away from first person singular.

** on the back of optimism, in many cases.

or *** on my device, as they say today's youth.

**** is that over there I do not have an Italian keyboard, but I am a rogue.

Thursday, January 13, 2011

I Wear Cartoon Briefs

A whole week and today Achiever


Last night I finally finished Tales of Vesperia . For the third and final time. At the stroke of 170 (one hundred seventy) (malamadonna) hours. More than a week of my life: never devoted so much time in a single blow in a game. And probably never again: Vesperia I came across a period between Christmas and New Year unexpectedly sluggish unusually pale. Now that real life calls, I finally laid down their arms.


weapons used against me in cel shading graphics to say the least pleasant, the characters diverse enough to keep away the boredom, music and more than up to a plot that, for once, did not provide bimbominchia emo fight against Apocalypse. Last but not least, a real-time combat system that, at least for myself, is a pleasant diversion from the usual waltz. If we exclude
Zelda, Action RPG that is as much as I am attentive to etiquette, my cloak and dagger activities * has always been based on expectations tantric, languid eyes, sudden and repetitive petitions of adrenaline. I had definitely lost something.


Tov In the real-time combat system includes the use of mana (TP) for three different options. The first is the waste of TP to strengthen the basic attacks. The other two, however, are the Magic Strike Artes and Artes, or cannonball and magic. To stratify the offer we think the Arcane Artes, Artes learned reiterating the base, and Altered Artes, accessible by special items.
The "Limit Break" of the case depends on the bar "Over Limit" **, which can be filled with a chain with a devastating Arcane Artes, and a minimum spectacular Burst Arte. On top of the pyramid we have a combo of Mystic Arts to character, which is the classic special effects people to hemorrhoid smascellamento, similar to Final Fantasy summon of but useful.


Alongside each of the dozens of Artes we have the classic character skills, learnable and usable by the equipment via SP. Unfortunately for the first ten levels you have so little SP to eliminate any masochistic nostalgia FFVIII.
Once skills are learned more efficient in the second half of the game, the ocean of options crashing into a general flattening of the challenge. At that point, the usual two spamming Arcane Artes is more than enough, in the worst cases with the help of the Item. The use of objects in
Tov is devastating to the level of difficulty: to be narrow in Tov means having finished potions. Of course, other characters have Artes healing and is also a can resurrect the dead ***, but a potion thrown in the pile can have devastating consequences for both the enemy and for the player. It is no coincidence that the game requires a wait between a groundless and the other, as well as a maximum limit of 15 items by type. All this from one side favors the challenge, the other raises the question what the hell had intentions of developers.


Despite the complexity of the combat system be overshadowed, the battles keep the advantage of being rapid, spectacular and painless. E 'possible to transfer control to the other members of the party at any time, or leave everything in the hands of AI, programmed as FFXII in scoglionamenti but with a lot less.
addition, similar to games like Chrono Cross , random battles have been struck down by common sense and is almost always possible to avoid unwanted fights. The grinding is a must only for a couple of bosses, including Gattuso, a bloodthirsty beast to be killed immobilized by a powder derived from certain plants around ****.



The real strengths of TOV are his players, including Yuri , perhaps the first real example of a troll hero of a video game, not out of place in the soul of " No Country for Old Men . One of its peculiarities is the stoic-existentialist approach: there are no laws, or spells that take bullshit. I do one thing and do: the reasons are my own, so 'as the consequences. This attitude gives rise to moments more 'interesting game, and accentuated rivalry with Flynn, the other side of the coin.
The co-star, Estellise , Aeris is a variation of the usual, some uncomfortable, some annoying. Fortunately Karol the bambinaccio empatizzante in turn, succeeds so well in his role as a simpleton as to overshadow any discomfort caused by the rest of the cast, although you feel the lack of DLC where do battle with a meat grinder. Rita is neither more nor less than a boy wizard plagued justified superiority complex: to be able to fully appreciate the development will take at least a couple of sidequest. Repede , on the other hand, can be appreciated from the start: only open his mouth to bite their enemies, suggesting that the latest masterpiece if it could improve dramatically with party fully populated, and not created by dogs.
Good Raven called systematic "Old" by virtue of its 35 years, is perhaps the most interesting character in the game, but unfortunately not comment without spoiler is a good 90% of the plot. Finally, we Judith the rizzacazzi.


The Pirate lolicon Patty and 'exclusive to the PS3 version, which demonstrate that Namco Bandai cares about the needs of its customers.

History does not leave much to be desired at all: epic, but not stupid, long, but justified, full of twists, but sensible. TOV should play at least a couple of times to grasp the beauty exhibition. Chasms in the plot will become the first game in the second call. Yet even after having gnawed the intricacies of the plot and have sodomized the most treacherous of midfielders, Tov continues to give. The sidequest
are dozens and almost all functional deepening of relations between characters, which have not always secondary history and new perspectives on events. In the world of Tov, a "Do not treat yourself to them, but look and pass" is stuff from the seventh circle, if not FFVII. A world like this, generous but not incontinent, but extended reach, diverse but coherent, is a healthy breath of decency after all palta in recent years has trimmed cities such as continents.


be clear: TOV has its clear limits, represented by invisible barriers and views completely unattainable, but the handler well, providing enough to characterize their environments and, above all, be justified.
With everything there is to see and do, hardly have time to complain: Tov is a pleasant experience, whose magnitude depends largely curiosity 'of the player. Offers without forcing, it lets you play without sanding the gonads. Even the final confrontation depends on the commitment of the player, demonstrating how the linearity of the narrative does not necessarily have to pass a series of tunnels or sidequest equal to diarrhea.

Tov is an experience that should be enjoyed by any fan of JRPG. To the extent possible: the PAL version orbit around 100 Eurodollars. My copy was found in a shop in the middle of nowhere for 30 euro, the equivalent of € 50 to find a game used in the manual. Good luck, and especially now ever, Tales of Vesperia deserves to be tasted, if only to preserve their passion metastases FFXIII-2.



* or "jag-and-dagger" in the case of Vagrant Story.
** did what they could.
*** Judith. ****
despite the change of image, I still prefer Galfano.